The best thing to do is just to go at it, do what seems most fun to you, and not give up.įirst thank you so much for taking the time out to give such a wonderful advice Though in the end, what worked for me may not be the best process for you. They’ll tell you how to do something, but that deeper level, the why of something, that is best found through tons and tons of goofing around, experimenting with your various tools, nodes, and settings to see what you can produce. Now here I am, comfortably intermediate, and getting better all the while.Īnd what Hunkadoodle said is very much true: following tutorials will only get you so far. Instead of creating grand vistas that wouldn’t look out of place in a Lord of the Rings movie, I found a shot of a little low poly house I liked, copied it, added my own touches to it, then moved on to a slightly more complicated scene. It wasn’t until I started doing things in more managable chunks that I started truly improving. I’d get burnt out, drop it for a year or so, pick it up again with the same expectations, get burnt out again, rinse and repeat. When I started out, I went into it expecting to CREATE WORLDS OF ABSOLUTE MAJESTY THE LIKES OF WHICH NO ONE HAS EVER SEEN, and, well, I ended up falling far short of that.
Think of it as being an iterative process. It won’t win you any awards, but it’ll give you a basic understanding of what you need to do to make something that looks a little cooler next time. Make some little block cars with octogonal wheels driving around on a little road. You can still do that, just don’t expect to make something worthy of The Fast and the Furious right away.